Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Monday, February 09, 2009

Chemistry Labs at a Distance: the Kitchen takes Centre Stage!

Over the last decade, more and more schools have offered a larger proportion of their curriculum in a distance delivery format. This is largely due to technical advances that have afforded more bandwidth, less expensive course development tools, and adoption of learning management systems at most schools. It is also important to acknowledge that demand by students has also fueled the increase in distance education offerings. I work at the Royal Military College of Canada - Canada’s only military University. We have more students taking distance course offerings than we have students taking classroom courses. Interesting isn’t it!

One interesting observation that I make when I examine our course offerings, is that the large majority of our distance courses are humanities-based. The science courses are few and far between. The largest barrier to completing a science degree via distance is the completion of laboratory components. This is true in many online colleges and universities. It’s far easier to offer science labs in a residential setting than it is to offer then by distance. Despite the challenge, it doesn’t mean it’s impossible. Consider an introductory chemistry course for a moment. In my view, there are basically four possible options available to course designers:
  1. Construct a condensed residential lab offered in the summer. Distance students can travel to the university for 1 or 2 weeks and complete a series of experiments at an accelerated pace. Note that arrangements could be made to deliver this condensed laboratory at the closest college or university if the student resides a prohibitive distance from the hosting university.

  2. At home labs using a prepared lab kit. The course development team can prepare a kit that contains volumetric glassware, pH testing equipment, small quantities of known salts and chemicals, etc. This kit can provide stand-alone equipment for students to perform experiments at home.

  3. At home labs using kitchen science. The course development team can design experiments that include equipment and materials that students either have in their home already or can easily purchase locally.

  4. Computer laboratory simulations. In recent years, some companies have come out with relatively inexpensive computer simulation packages that can be used to simulate laboratory experiments on a computer.

Each of the four options above has its pros and cons. I won’t outline them all here (maybe I will save them for a future blog post. Hee hee!). However, I wanted to take this opportunity to share with you one resource that I found on the topic of kitchen science for chemistry labs. Doris Kimbrough of the University of Colorado at Denver and Jim Reeves of the University of North Carolina at Wimington have shared several examples of kitchen chemistry in action. Specifically, they share three different packages of distance learning laboratories, dubbed the 'Anytime Anywhere Chemistry Experience', for us to examine:
  1. Web-based materials for Science Majors (10 experiments)

  2. Text-based materials for Science Majors (9 experiments)

  3. Text-based materials for Non-science Majors (9 experiments)

Each experiment in these packages is designed with learning objectives, a list of equipments and materials that the student must purchase, an introduction that contains the theory behind the experiment, a detailed procedure, and a series of questions that need to be answered. (Sometimes, an excel sheet is provided for students to type their data directly into.)

Do you have any experience in offering science labs at a distance? If so, let us know about it by leaving a comment.

Tuesday, February 03, 2009

Hot Topic: Nursing Simulations in Second Life!

The most frequently visited posting on this blog was written on March 7th, 2008 on the topic of Nursing Simulation in Second Life. If you visit that old posting, you will see that the architect behind leading edge nursing simulation in Second Life is John Miller, a professor of Nursing at the Tacoma Community College of Nursing in Washington, USA.

John actively writes about this topic on his blog. If you are interested in keeping up with his experience, then it is a must read!

John has posted to newer videos on YouTube that demonstrate how he uses Second Life to support learning at his college. The first video is demonstrates a high tech emergency room nursing simulator that he has developed. Together, three participants actively participate in a simulated critical event. A student operates the virtual patient who is placed on a bed and reacts to the treatments administered by the virtual nurse (played by a second student) and a virtual nurse supervisor (played by the instructor). It's a must see video for anyone interested in nursing simulation in the emergency room.

The second video that John has made available shows Centralia island on Second Life that John uses to host learning units for his students on the topic of nursing. Many of the items on Centralia Island link directly to free resources on the web. A simple way to integrate Second Life with other Internet resources.

Are you working in the nursing field, if so, let us know what you think of John's work by leaving a comment below.

Friday, March 07, 2008

Nursing Simulation in Second Life

If you want to be a nurse then you need to go to school. Many schools and registered nurse programs are using technological tools to delivery nursing education; especially in the area of nursing simulations. I came across one particularly interesting example of this just today. John Miller, a Nursing Professor, at Tacoma Community College in Washington is spearheading a nursing simulation hosted within Second Life. He’s also working in collaboration with the nursing school at nearby Centralia Community College. The simulator allows students to react to a situation, to choose what medications to administer, to chart their actions, to monitor the consequences, and to adjust their treatments accordingly. Scenarios can be simulated which reproduce life-threatening conditions in a safe ‘virtual’ environment. I've written about Second Life before and it seems to me with the work of simulation pioneers like John Miller, the potential of Second Life as a simulator are being slowly unveiled.

I contacted John Miller in Second Life (his avatar's name is JS Vavoom) and he let me view the simulator. Here's a screen shot of my avatar lying down on the operating table. Yikes!

Important Update:

As of late 2008, John has removed his original 5 part series of YouTube videos (listed below) demonstrating his nursing simulation. He now has new videos. I will write about them in this blog here.


Do you want to check out John Miller's nursing simulator but you don't have a Second Life account? No worries! John has made a video tour of the simulator and posted the tour in a 5 part video series on YouTube (Part 1, Part 2, Part 3, Part 4, and Part 5). What do you think about it? Leave a comment below.

PS: Take the time to check out John Miller's blog too.

Wednesday, February 20, 2008

Is Second Life 100% experimental?

If you were running a business and your clientele rose from 3 million to 11 million in just one year, then people would be buzzing about you too. That’s what has occurred on Second Life (SL) in the 2007 calendar year.

Maybe there’s been some buzz about Second Life (SL) in distance education circles for awhile now but the massive increase in users is fueling some new excitement.

If anyone is clueless about SL, a quick read of the wikipedia article on the subject would be useful before continuing on with this blog post.

I have been a casual SL user for the last couple of years. Recently a colleague of mine (Thanks Louise!) has had her first experience with SL and in discussions she brought to the forefront some of the most common concerns that distance educators might share about SL:
1. SL is very heavy on the ‘social scene.’ It appears that a great many people in SL are here to meet other people with intentions or striking up more than just a casual friendship. This type of environment could be a distraction to educational pursuits.
2. SL has a very steep learning curve. New users start off at Orientation Island. It can take almost 20 hours to complete the island tasks in order to be reasonably proficient with the SL interface. Being a long time gamer, when I joined SL, I skipped the entire Orientation Island experience and chose to figure out the interface by trial and error. However, I fully understand that non-gamer type people would probably find it very frustrating to proceed in this manner. Orientation Island therefore is a must! However, what distance course can afford to have 20 hours allocated to it on the front end for students to learn a software tool? OUCH!

If I were teaching a graduate-level distance course that required synchronous student-to-student interaction and was on the topic of technology in education, then I would be tempted to run it on SL. The up-front investment of the steep learning curve might be worth it in this special case (i.e. a requirement for synchronous interaction on the topic of education technology). I can see that a dozen students having voice discussions in an immersive world using their custom built avatars could really be fun and could really stimulate some interest in synchronous simulation technologies. However, if I were teaching a graduate-level chemistry course that required synchronous student-to-student interaction, I would not invest the time required for every student to climb the steep SL learning curve. I would choose something like Elluminate Live for my synchronous activities. Elluminate's learning curve is a much more gentle slope. (Not to mention the fact that the potentially distracting 'social scene' is avoided.)

Despite this conclusion, I can’t help but feel that SL has enormous potential to develop into something more useful for education purposes as time progresses. I'm just not sure how much 'time' will be required. Two more years? Ten more years? Who knows. For now, I view it as 100% experimental - it is simply an intriguing social simulation environment.

Are you in SL? What do you think about reality, or the potential, of SL from a distance education perspective? Please leave a comment below.

Also, if you want to look me up in SL, my avatar’s name is EricT Nastula. See you there!

Tuesday, October 30, 2007

Carnegie-Mellon Shares Its Stuff!

I’ve written before on this blog about science-based educational material available on the web that I have found useful. A colleague of mine (merci Louise!) just brought another website to my attention. It’s part of a long-term initiative by Carnegie-Melon University. The Department of Biological Sciences has published a website chock-full of online resources for Biology.
  1. Interactive Animations. Flash-based animations show a variety of biochemistry and modern biology phenomenon from how cell membranes work to how DNA replication occurs.

  2. Simulation Labs. These interactive simulations begin to show how some conventional biology labs take place in real life. They could effectively used as ‘pre-labs’ to prepare students for a real life lab.

  3. Supplements. Currently there are two available: a glossary and some ICE structures.

  4. An online modern biology course that is under construction. It’s an Open Learning Initiative, which is licensed under a Creative Commons License. Definitely worth a look!

The best part about the Carnegie-Melon project is that it is publicly available on the Internet. So if you like any one of these items, you can use it with your students in class or as homework. Direct them to the links you find useful and supplement you lecture and textbook material with more interactive content. Enjoy!