Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Thursday, July 16, 2009

From World of Warcraft to Second Life – Teaching Science with Immersion and Excursion

I recently attended the SLOAN-C International Symposium on Emerging Technology Applications for Online Learning in San Francisco. It was an intense conference with many fantastic talks. One particularly interesting talk was done by Mary Anne Clark, a Professor of Biology at Wesleyan University in Texas. She started her talk by telling us a story. (As an aside, I personally love talks that start with a story because I really value the learning that can come from storytelling.)

She told a story of an experience she had a few years prior where her husband had been pretty involved in playing the world’s most popular Massively Multiplayer Online Role Playing Game(MMORPG)called World of Warcraft (WoW). If you haven’t heard about the success of WoW then all you need to know is that over 11 million people pay a monthly subscription to play this online game - the revenue is astounding and it speaks to the quality of the game experience! Mary Anne’s husband would constantly try to convince her to play WoW with him. As a non-game player, Mary Anne could not really understand the appeal of the game. For example, one week she would come into the computer room and her husband would be playing the game. His character in the game would be in the middle of a quest busily fighting wolves for example. Then she would come into the computer room a week or two later and her husband’s character in the game would be still doing similar things – only this time he was fighting bigger wolves. The attraction to the game for her was not clear. However, after some time she finally got tired of his pleading and made him an offer he couldn’t refuse: she would play WoW with him for the summer when she wasn’t teaching. It didn’t take long for Mary Anne to finally understand the attraction of WoW once she started playing. She describes it “an immersive experience” where you begin to feel like the character you are playing in the game is an extension of yourself. WoW challenges players to make their characters perform heroic acts, great feats of courage, and overcome challenging tasks in the game and you can do all these things by yourself or with the assistance and collaboration of other game players. The social interaction between players while playing WoW is a very interesting and engaging facet of the game. In fact, the entire experience of playing the game is a very large exercise in learning. As a player, you have to learn the etiquette of WoW, you have to learn how to complete tasks, learn how to improve your character’s skills, learn how to interact with other players, learn how to make money to outfit your character’s needs, learn about the monsters you will be combating, etc. All the while, you receive immediate feedback from the game in the form of virtual currency, precious items and even the enhancement of your “in-game” reputation among other players – all highly motivating features that encourage game players to continue playing.

After some time, Mary Anne realized that with so much learning going on by WoW players, wouldn’t it be convenient and spectacular if WoW could be used as a teaching tool in her academic field. Unfortunately, her academic field was not “Monsters”!

That’s when she turned to a different virtual world product: Second Life. I’ve written about Second Life a few times before on this blog (here and here).

Me in Real Life outside Linden Labs in San FranciscoMary Anne began developing what would become today Genome Island. This location in Second Life now hosts many learning objects and activities that augment introductory courses in genetics and biology. Much like WoW, students create a virtual character in Second Life and with this character they can personally interact with objects and perform the learning activities that Mary Anne has created. They can conduct virtual experiments and collect the data that they produce. Consequently, after conducting the experiments, students can summarize the data in a convenient way (such as an excel spreadsheet or a word document), compare it with their classmates and analyze their findings in a real-world lab report.

Genome Island is segmented into four main sections. The Abbey and Gardens deal with experiments and concepts about genetic inheritance patterns. The Tower has learning activities relating to human, bacterial and Drosophila genetics as well as molecular biology. The Gene Pool is still under development and will have models for population genetics. The Terrace overlooks several exhibits demonstrating animal models, etc. Lastly, the Atelier is the ‘sandbox’ for Mary Anne herself where you can occasionally watch her (or her colleagues) in the process of building new learning activities for Genome Island.

Mary Anne has successfully used Genome Island two major ways to enhance learning in her genetics courses. The first, excursion, is simply to demonstrate live in a face-to-face classroom of students some learning objects on Genome Island using her Second Life character. The second, immersion, is to have students create their own characters in Second Life and perform the tasks themselves either in a computer lab or at their home. Both the immersion and the excursion methods have their own pros and cons, and both can be used successfully from a student point of view. Student feedback clearly supports this. For example, some students commented:
"The Second Life made activities more hands on, and while we did a lot of reading it never seemed like it."

"I love the fact that it is REALLY hands on. It isn’t like sitting in a lecture class, you really end up enjoying all that you are learning and it really makes you want to learn MORE."

"By the way this is awesome! I've never done anything like this in relation to science, let alone had this much fun!"

My Character in Second Life sitting on a bench in The Tower on Genome Island.  Above my character is a classic photo of the DNA Detectives Watson and Crick. The power of virtual world immersion and excursions when applied to a learning context is clear. The challenge is ensuring good instructional design is in place so that students can move past the technical requirements or novelty of using the virtual world software and clearly focus their time on the well-crafted learning activities that these worlds can host.

Genome Island is publicly accessible in Second Life. So by creating a free Second Life account and by creating your own virtual character, you can go check out all the learning going on for yourself. While you are on the island, be sure to say ‘hi’ to the character "Max Chatnoir" if you can find her - that’s Mary Anne herself!

Do you use Second Life (or World of Warcraft?) in your teaching? If so, tell us your experience by leaving a comment below.

Tuesday, February 03, 2009

Hot Topic: Nursing Simulations in Second Life!

The most frequently visited posting on this blog was written on March 7th, 2008 on the topic of Nursing Simulation in Second Life. If you visit that old posting, you will see that the architect behind leading edge nursing simulation in Second Life is John Miller, a professor of Nursing at the Tacoma Community College of Nursing in Washington, USA.

John actively writes about this topic on his blog. If you are interested in keeping up with his experience, then it is a must read!

John has posted to newer videos on YouTube that demonstrate how he uses Second Life to support learning at his college. The first video is demonstrates a high tech emergency room nursing simulator that he has developed. Together, three participants actively participate in a simulated critical event. A student operates the virtual patient who is placed on a bed and reacts to the treatments administered by the virtual nurse (played by a second student) and a virtual nurse supervisor (played by the instructor). It's a must see video for anyone interested in nursing simulation in the emergency room.

The second video that John has made available shows Centralia island on Second Life that John uses to host learning units for his students on the topic of nursing. Many of the items on Centralia Island link directly to free resources on the web. A simple way to integrate Second Life with other Internet resources.

Are you working in the nursing field, if so, let us know what you think of John's work by leaving a comment below.

Tuesday, August 12, 2008

Gas makes a splash in 3D worlds

I spent about 15 minutes this morning with Tim Allen, Head of Technology for Crompco Corporation. I wasn’t in his office, I wasn’t on the phone with him, our time together wasn't even a series of email exchanges – it was in a 3-dimensional virtual world: Second Life!



With about 150 staff members and 65 trucks in its fleet, Crompco services gas stations from Maine to Florida on the I-95 corridor. Tim and his staff identified a “learning gap” when they were training junior technicians on the underground layout of gas stations. This underground layout isn’t visible if you visit a local gas station… it is underneath the asphalt. Previously, technician trainees at Crompco learned about the underground layout by using illustrations on a white board or other 2-dimensional learning aids in a classroom setting. Learning about a 3-D construction layout in a 2-dimensional diagram wasn’t perfect for students so sometimes they were lucky enough to find a gas station in construction where they could do a site visit. Unfortunately, there were times when finding a gas station under construction wasn't possible. That’s when Tim and his staff had a great idea: let’s do the learning in a 3-D virtual environment!

Enter Second life. Tim and his staff have created a virtual gas station in Second Life. One where the asphalt can be removed and the major aspects of the underground layout can be observed directly. In Second life, with your avatar, you walk right beside the underground tanks. One is displayed in cross section showing the gasoline inside.



The pipes are all clearly marked showing those carrying different grades of gasoline to the pumps. The recovery ventilation system is also shown. In addition to this 3-D model that students can actually walk through and examine from several angles, some slide shows are also hosted at the station, which explain related training activities and safety procedures. Tim informed me that part of the training activities also involve the driving of a fuel tanker truck onto the virtual premises to simulate filling of the underground tanks.


Are you in Second Life? Do you want to go see this Virtual Gas Station yourself? If so, you can send a message to Tim’s avatar named ‘Crompco Mecanique’, who frequently staffs the station called directly in Second Life. Alternatively you can try to find it yourself. Search for ‘Peregrin Salon’ and teleport there. The Crompco Virtual Gas Station is about 600 meters in the air above the salon. Note that you need a Second life Flight Assist Add-On to flight that high. Yikes! (*smile*)

Overall I was quite impressed. Clearly, this virtual training space met a need for Crompco in the formation of their technicians. Kudos to Tim and his staff for taking the leap to Second Life in order to meet their specific training needs. A local NBC affiliate even featured them in a story they broadcast in March 2008.

If you know of any other examples of companies using Second Life for training purposes, feel free to share them with us by clicking the comments button below.

Friday, March 07, 2008

Nursing Simulation in Second Life

If you want to be a nurse then you need to go to school. Many schools and registered nurse programs are using technological tools to delivery nursing education; especially in the area of nursing simulations. I came across one particularly interesting example of this just today. John Miller, a Nursing Professor, at Tacoma Community College in Washington is spearheading a nursing simulation hosted within Second Life. He’s also working in collaboration with the nursing school at nearby Centralia Community College. The simulator allows students to react to a situation, to choose what medications to administer, to chart their actions, to monitor the consequences, and to adjust their treatments accordingly. Scenarios can be simulated which reproduce life-threatening conditions in a safe ‘virtual’ environment. I've written about Second Life before and it seems to me with the work of simulation pioneers like John Miller, the potential of Second Life as a simulator are being slowly unveiled.

I contacted John Miller in Second Life (his avatar's name is JS Vavoom) and he let me view the simulator. Here's a screen shot of my avatar lying down on the operating table. Yikes!

Important Update:

As of late 2008, John has removed his original 5 part series of YouTube videos (listed below) demonstrating his nursing simulation. He now has new videos. I will write about them in this blog here.


Do you want to check out John Miller's nursing simulator but you don't have a Second Life account? No worries! John has made a video tour of the simulator and posted the tour in a 5 part video series on YouTube (Part 1, Part 2, Part 3, Part 4, and Part 5). What do you think about it? Leave a comment below.

PS: Take the time to check out John Miller's blog too.

Wednesday, February 20, 2008

Is Second Life 100% experimental?

If you were running a business and your clientele rose from 3 million to 11 million in just one year, then people would be buzzing about you too. That’s what has occurred on Second Life (SL) in the 2007 calendar year.

Maybe there’s been some buzz about Second Life (SL) in distance education circles for awhile now but the massive increase in users is fueling some new excitement.

If anyone is clueless about SL, a quick read of the wikipedia article on the subject would be useful before continuing on with this blog post.

I have been a casual SL user for the last couple of years. Recently a colleague of mine (Thanks Louise!) has had her first experience with SL and in discussions she brought to the forefront some of the most common concerns that distance educators might share about SL:
1. SL is very heavy on the ‘social scene.’ It appears that a great many people in SL are here to meet other people with intentions or striking up more than just a casual friendship. This type of environment could be a distraction to educational pursuits.
2. SL has a very steep learning curve. New users start off at Orientation Island. It can take almost 20 hours to complete the island tasks in order to be reasonably proficient with the SL interface. Being a long time gamer, when I joined SL, I skipped the entire Orientation Island experience and chose to figure out the interface by trial and error. However, I fully understand that non-gamer type people would probably find it very frustrating to proceed in this manner. Orientation Island therefore is a must! However, what distance course can afford to have 20 hours allocated to it on the front end for students to learn a software tool? OUCH!

If I were teaching a graduate-level distance course that required synchronous student-to-student interaction and was on the topic of technology in education, then I would be tempted to run it on SL. The up-front investment of the steep learning curve might be worth it in this special case (i.e. a requirement for synchronous interaction on the topic of education technology). I can see that a dozen students having voice discussions in an immersive world using their custom built avatars could really be fun and could really stimulate some interest in synchronous simulation technologies. However, if I were teaching a graduate-level chemistry course that required synchronous student-to-student interaction, I would not invest the time required for every student to climb the steep SL learning curve. I would choose something like Elluminate Live for my synchronous activities. Elluminate's learning curve is a much more gentle slope. (Not to mention the fact that the potentially distracting 'social scene' is avoided.)

Despite this conclusion, I can’t help but feel that SL has enormous potential to develop into something more useful for education purposes as time progresses. I'm just not sure how much 'time' will be required. Two more years? Ten more years? Who knows. For now, I view it as 100% experimental - it is simply an intriguing social simulation environment.

Are you in SL? What do you think about reality, or the potential, of SL from a distance education perspective? Please leave a comment below.

Also, if you want to look me up in SL, my avatar’s name is EricT Nastula. See you there!