Saturday, June 25, 2005

Ed. Tech. Professional Associations

Ed. Tech. Professional Associations

If you're looking for a handy updated list of Professional Associations in the field of Educational Technology, Jason Rhode has done a good job at creating this one.

Friday, June 03, 2005

Macromedia Flash

Here's a summary of my view of the strengths and weaknesses of Macromedia Flash. Macromedia Flash is a powerful piece of software that allows designers to create animations and interactive interfaces.

Strengths:


Weaknesses:


  • The Macromedia Flash Authoring Software isn't free. It costs money. Visit http://www.macromedia.com/software/flash/?promoid=BINT for more information. They do have Educational pricing structures however.

  • It takes awhile to learn Flash. It uses a combination of object-oriented design with ActionScripting to offer a wide range of possibilities. Many experienced Flash developers claim that anything can be done with Flash because it is so flexible but it’s this same flexibility that makes it a complex product to master. I've taken about 20 weeks of part-time instruction on the software and it was well worth the investment. Without structured instruction, I do not think I would have been able to learn as much as I did.

Friday, April 29, 2005

Technology if necessary, but not necessarily technology!

In 1942 during WWII, the Prime Minister of Canada, Mackenzie King, launched a plebiscite to Canadians asking them if they wanted to support mandatory military service overseas: conscription. He led the campaign using the now famous motto: "conscription if necessary, but not necessarily conscription."

A colleague of mine (Thanks Louise!) showed me that a derivative of this quote rings true today in the DE context. When I think about technology in higher education settings and about LMSs in particular, the software and product choices number in the dozens!!! Which do you choose??? Well, how about this motto: "technology if necessary, but not necessarily technology." What I mean by this is that Curriculum Developers cannot just adopt the policy of "choosing" an LCMS and then being boxed into applying the features of that product to the courses they are designing. That's a shortsighted practice: using the technology just because the technology is there to be used.

Instead Curriculum Developers should first thoroughly assess the type of course that is in question and subsequently choose the right mixture of tools that meets the course needs. For example, if I have a course which is largely pitched at the junior level with learning objectives at the Level 1 (Knowledge) and Level 2 (Comprehension) levels, it doesn't make sense for me to build into such a course synchronous video-enabled group work activity. It's over-kill!!! The technical/physical constraints and the required competencies required of students to interact in such a rich collaborative environment do not match the cognitive level of the learning objectives: Level 1 and Level 2. Those interactive and collaborative activities are better suited to higher level cognitive objectives. So just because my University might have an LCMS with all kinds of bells and whistles does not mean I *should* or *must* integrate these bells and whistles into my course.

Educational soundness of the course is attained when you line up the cognitive difficulty levels of the Learning Objectives, the Learning Activities and the Assessments. If you misalign these things you can really throw the learning for a loop! For example, if the Learning Objective is "State Newton's Three Laws" (Level 1: Knowledge) and I design a Learning Activity like "Do some synchronous group work using video conferencing to debate the validity Newton's Three Laws" (Level 5&6: Synthesize & Evaluate), and then I test learners with a question on a final exam like "Apply Newton's three Laws to solve these real life problems" (Level 3: Application), no one in this fictitious, and wildly torturous, class would pass this exam question. Wouldn't you agree? (*OUCH*)

So I always try to focus my work on analyzing the learners and their learning path within the course and I try to align everything on the same level. Only after that do I move to selecting the appropriate tool in an LCMS, or otherwise, to *support* my learning activity.

Technology is clearly secondary in my process: "technology if necessary, but not necessarily technology."

What do you think? Post a comment.

Wednesday, April 27, 2005

Understanding colour contrast in web pages

Take a look at this practical article about creating effective colour contrast by Dr. Aries Arditi of the Arlene R. Gordon Rsearch Institute. It definitely has some good guidelines.

Tuesday, April 26, 2005

Is Open Source LCMS really the way to go?

On the surface, don't open source LCMSs sound like a great idea? They have three major advantages that make them very attractive, especially for budget conscious smaller schools that are considering deploying LCMS software for the first time:

   Advantage #1: The code is FREE!
   Advantage #2: The code is FREE!
   Advantage #3: The code is FREE!

However, despite these three undeniably amazing advantages (*grin*), remember that the technical labor required to deploy, customize and manage the LCMS must be located within the school and is costly. In my view, you need about twice as much in-house technical and development support to an Open Source LCMS than you need for a commercially available LCMS. While theoretically, Moodle is customizable to meet any specific needs of the school, the customization process is conducted in-house by individuals on the school's payroll and that costs money! In a recent round table meeting of five Universities that I attended in Ottawa on the subject of LCMSs, all five Universities had decided to continue pursuing commercially available LCMSs instead of Open Source products like Moodle or SAKAI because they had judged it to be more cost effective in the medium and long term. Placing experienced technical development personnel on the payroll is not cheap, and investing similar amounts of money into the licensing of a commercially available LCMS was judged to be a safer and more stable choice.

Interesting. If you have an opinion on this, leave a comment.

Tuesday, April 19, 2005

2000+ hits!

The hit counter on this site rolled over the 2000 mark today. Yeah! Thanks to everyone who reads these postings. Feel free to comment on any of them at anytime by clicking the "comment" word at the bottom of each posting.

Tuesday, April 12, 2005

Images Canada

A large database of images that are Canadian-based. A large number of them can be used in an educational setting with a simple credit line acknowledging the source.

Wednesday, April 06, 2005

Student-to-Student interaction in Online Science Courses

Asynchronous student-to-student interaction for science courses at the higher education level can be classified into the six types (Modified from Iverson, M. (2005). E-Learning Games: Interactive Learning Strategies for Digital Delivery. Pearson: Upper Saddle River.) Some examples of activities for the six types are listed below.

1. Course Openers

  • Introductions/Bio

  • Ice Breakers

2. Scenario Learning Activities

  • Case Study analysis in small groups

  • Problem Based learning in small groups

3. Peer Learning

  • Peer review of assignment work

  • Several times during the course, each student posts an online resource on the topic to a discussion board.

4. Content Review and Practice

  • Pair Annotated Bibliography (Student 1 finds a suitable article on the web and Student 2 writes a short summary of the article.)

  • A pair, or small group, of students write a research proposal

  • A pair, or small group, prepare a PowerPoint presentation

5. Group Discussion

  • Instructor assigns discussion questions that students must research individually. A component of the grade is attributed to follow up postings.

6. Course Closers

  • Students post a summary of the most important things they learned in the course

Friday, April 01, 2005

Study: Alliance for Higher Education Competitiveness

The Alliance for Higher Education Competitiveness released their Internet Supported Learning study that examines factors influencing success achievement in Internet-Supported Learning in Higher Education. Take a look at the Executive Summary. It's a quick read and boils down the very interesting findings.

Each of the eight summary findings are excellent; however, two in particular interest me:

Summary Finding Three
"Successful institutions measure themselves in a variety of ways depending on what is important to them; quality is at least or more important than growth."

So, course quality before quantity is the important idea here!


Summary Finding Five
"The “secret sauce” of achieving success in Internet-supported learning varies from institution to institution, however, a “programmatic approach” with a commitment to fully online programs seems to be most critical"

So, institutions should discontinue the practice of developing an online course just because a certain professor or SME with expertise happens to be available at the time. Instead, they should focus on programme based course development so that students have a clear path to obtaining academic credentials entirely online.

My experience with Synchronous Communication in Distance Education

I have never designed or delivered a course that required of students synchronous interaction at a distance. It's a philosophical point really. I believe that a large majority of students choose distance education courses for the flexibility in scheduling their work and by placing scheduled synchronous activities into the course, their satisfaction can be decreased.

That being said, I have personally participated in a great many synchronous activities as both an instructor (when they were optional activities) and as an audience member in a presentation. My personal feeling is that I absolutely love synchronous activities when I am an audience member at a presentation. I find it a great joy that I can interact with people around the world from my little office. I try to attend as many as possible. In case you are ever interested in trying some of these free synchronous seminars yourself, here's a short list of a few groups who regularly host them (in many cases, you can also find archives of previous presentations their for your viewing pleasure):

In fact, a great talk is shaping up from next Friday (April 8th, 2005) at the CIDER sessions entitled: Content analysis of online discussions . So if you want to talk about issues surrounding the evaluation of online discussions activities in a DE format, this is a must attend presentation!

I have used synchronous chat as an optional activity in a few of my courses. I've used it most frequently as a type of "Online Office Hours" where I just chill in the chat room for an hour waiting for people to come and ask me questions or just visit with me. It works well. Typically, I get three to five people who drop by to say hello, ask a question or just be social. I don't discourage them from using the Online Office Hours as a social outlet in the DE course. I think some social learners need this ingredient in their learning environments in order to bring them success. So pretty much anything goes in the Online Office Hours. I have also organized one-hour optional chat activities on a specific class topic. I've done it twice. Both times were well attended.... five people once and seven the second time. It's a fast and frantic chat and my experience is that very little learning occurs because you're too busy typing and thinking up the next thing you're going to say (quickly I might add because the messages are scrolling by like mad and the topic you might be wanting to contribute to can be long gone if you don't type it fast enough!). There's a bit too much performance anxiety in this environment for my liking. I would find it difficult to examine a chat transcript and grade it afterwards with good conscience. I would be constantly asking myself if a student's lack of performance was due to performance anxiety with the media or what?

So, there are a few of my ideas and experiences around synchronous interaction. I like it, but not as a requirement for students and I don't like using it as a graded activity either.

Ideas on asynchronous pull technologies in course design

When I design courses I focus on pull-technologies. Technologies where students must investigate or seek out information. I choose to do it this way because most of the time I design courses for other Instructors, and I cannot gauge their personal commitment to push-technologies that they must initiate. It is too risky for me to design a course loaded with push-technology, only to have the instructor be a neophyte in the student-to-instructor interaction domain and the students will suffer greatly as a result. So, I have never designed a learning activity around email. I have designed a great many learning activities around asynchronous use of the discussion forum, interactive programming as well as asynchronous use of web-based presentation documents; however, because I have only worked for schools who are supported by an LCMS, I have never had to resort to using asynchronous newsgroups. I will outline a few examples of the activities that I have designed:

  • Classical discussion forum activities like the one we have here at UoP with DQ's and corresponding requirements for replies

  • Discussion forum activities where one student is elected moderator for the week, and must post a critical review to an important required reading. Other classmates are graded on a required number of intelligent postings for the week's discussion.

  • Case study activities in the discussion forum where a dozen case studies are presented by the instructor, students must choose five of them over a three week period and post a message to the discussion forum with their analysis of each. There is also a requirement for students to comment on the analyses of others and foster discussion during the week.

  • Web-page creation activities where students had to create a web-page with a Java-applet embedded, they are then required to post the web-page to the student homepage area of the course (so that the entire class can view it). The other students are required to highlight the best features and the worst features of their classmates webpages (all the while being polite of course!)

  • Entire course creation activities, and then students are required to visit all the other student's course sites and pick the one they liked best and then support their choice with reasons why the course can be characterized as "good".

  • Activities such as students are required to view a selected set of short video clips on the web, and then they must formulate a critique in the discussion forum of one of the video-clips for other students to comment upon.

  • As for presentation documents, I have designed a great many. Situations where PowerPoint slides have been available to complement PDF files containing lesson material, or HTML files etc. I have also selected video-clips and other media (audio and graphic) for students to view as part of the course notes. Web-based content is an integral part of every course I design.


So the permutations and combinations of asynchronous learning activities and resource presentations are almost endless. Some work better than others. Simple designs work best and up-front grading rubrics guide the DE students in a clear fashion.

Many books exist on the subject as well. Two of my favorite books in my library with lots of ideas like this are listed below. The first is more for classroom-based learning activities but with a little creativity you can parallel many of the ideas to a DE format, the second is a short book that's loaded with goodies perfectly suited to technologically enhanced DE courses.

Taylor, K., Marienau, C. and Fiddler, M. (2000). Developing Adult Learners: Strategies for Teachers and Trainers. San-Francisco: Jossey-Bass.

Iverson, K. (2005). E-Learning Games: Interactive Learning Strategies for Digital Delivery. Upper Saddle River: Pearson Education.

Tuesday, March 01, 2005

SITE 2005 Pre-Conferenced Workshops

I attended two workshops today at the SITE conference today. The first was a very practical workshop from Patrick Iglehart of St. Edwards University in Austin Texas that described the role of a Media Services department at a University and challenged the group to think of ways of integrating media into learning activities in courses. A few of the interesting ideas were:

1) digital storyboards in creative writing where students take digital pictures and then write a group story around the photo.

2) in a teacher education setting at the prior to the start of the school year, challenging teachers to find images on the internet, or to create their own that evoked a feeling that a student might have on the first day of class. Here’s an example. This way it would bring back to the forefront of the minds of both new, and seasoned, teachers the issues and feelings that students have on the first day of class. Exploring the power of an image to evoke feeling.

3) Critically analyzing video in a marketing class. Those beautiful Superbowl commercials can be examined with a critical eye and marketing themes can be extracted from them. Another neat extension of this was to also examine websites for the product showcased in the video. Question of congruency between marketing strategies in the video and the website could be addressed. Are the strategies similar or different? Complimentary or conflicting? Neat questions. More resopurces can be found at this link.

The second workshop was on ePortfolios. I must admit I have never explored the concept much so I was green going into this 3 hour session. But I learned a lot from the speakers, Drs. Helen Barrett and Joanne Carney, about the different kinds of ePortfolios: learning, employment, and assessment etc. It was also stressed in the process that reflection is the key item to a good ePortfolio exercise. It was argued that without reflection, the Portfolio is only a website, presentation, electronic resume, or scrapbook. The purpose is the difference: website=information while Portfolio=persuasion. They talked about blogs and wikis that could be used as part of ePortfolios. I really like this. I’m trying to design a learning activity for my Fundamentals of Teaching Adults course that might incorporate online journaling with a sharing and analysis/reflection component so this discussion was useful to me personally.

So the content should include evidence, reflection and validation. The purpose should be clear: assessment, employment or learning etc. The process should include tools, sequencing, rules, evaluation and collaboration. An overarching goal of this is also to try to get learners to own the material so they continue it throughout a programme of after a programme. Ownership was important because it intrinsically motivated the learner to produce better products. Be sure to check our Helen’s resources website where she has her “My Adventure with ePortfolios” link. She test drives 17+ products to create the same ePortfolio. Neat.

Another interesting side bar to Helen’s talk was the concept of Digital Storytelling or Narrative Inquiry (…whichever you prefer). Still photos with voice overs and music; the goal is to impart a feeling with these short pieces of work. This was a really neat way to unleash a student’s creativity. I think I might try to do one of these myself someday. I’ll have to find some cheap software to try. MovieMaker II, PhotoStory, Adobe Premiere Elements and Pinacle Studio were suggested for the PC platform.

Friday, February 25, 2005

Bloggers beware!


(This cartoon is posted here with permission of the artist. Contact john@kovalic.com for more info.)

CDA Distance Education Workshop

I attended the CDA Distance Education Workshop this week. It was an excellent activity that had a good balance of presentations and authentic-task activities. The workshop leaders and presenters were Judy Roberts and Terry Anderson. Their presentations were delightful. It’s the first time I have seen either of them present and I was pleased that they lived up to their reputations (*grin*).

Here are a few points from their presentations that I feel are worth reiterating in the context of my personal experience.

Judy made an excellent introductory point that terminology is very variable in distance education and instructional technology to the point where researchers have specific challenges when designing literature research strategies. As a trained biochemist, if I want to know something about “Hepatocyte Growth Factor” and “cell-cell signaling,” it’s pretty easy to find out almost everything I need to know from a simple MedLine search on those two key phrases; however, the same is not the case for a phrase like “Learning Management System” or “Distance Education.” Different people have different definitions of these terms, and several synonyms also exist, therefore, special considerations must be made to exploring the literature in a more comprehensive way.

An interesting insight to me was the comment about converging media onto computers. In the old days, circa. 1990s (*grin*), it was rare that the majority of end-users had powerful enough computer technology to run two-way video, two-way audio and other multi-media on their machines. Distance educators sometimes distributed videos on VHS tapes, or audio on audiocassette tapes, and held telephone conferences with students instead. However, now that we’ve reached the middle of the first decade of the second millennium, with the advent of more powerful microcomputers and high-speed Internet networks, this multi-media conversion is occurring in fortunate segments of the industrialized world. Now there is only one tool needed to process all this two-way multi-media: the computer.

There’s a business study out there (no reference given) that says that approximately 50% of participants do something else while on an audio teleconference (i.e. check email, surf the Internet, etc.) I believe there is a big difference between that statistic and the amount of people in a F2F talk that do something else while the presenter is speaking. What are the implications for learning in those two scenarios? Do people learn less on audio-conferences than in F2F situations? Has anyone seen any research on that?

The challenge in distance education and instructional technology is that it is sometimes difficult to achieve economies of scale when delivering courses due to the rapidity of the changes in textbook editions and software versions. There is nothing new here, but it’s nice to see it continuing to be acknowledged.

Terry spoke about Student Agents like the I-Help System from the University of Saskatchewan. It’s open source. I must look into that someday. The idea of teacher agents that might help with marking, tutoring, guiding, coordinating, scheduling, managing course content and tracking developments in the academic field is very appealing!

Very few colleges and universities have a well-articulated and congruent set of these three things: 1) Mission Statement, 2) Teaching and Learning Plan, and 3) Technology Plan. Judy argues that having this material in place brings a great advantage to the institution.

ROI in the course development process is a popular topic. Budget an ROI over time but don’t forget to include the course revisions in the business plan.

Wagner’s (1994) definition of interaction 1994 should not be forgotten: “reciprocal events that require at least two objects and two actions. Interactions occur when these objects and events mutually influence one another.” Note that interaction is suggested to be an important modulator of motivation, perseverance and learning in a student. Many workshop participants were interested in interactivity online. Is a comprehensive taxonomy of web-enabled activities associated with levels of cognitive interaction available? I will have to look for one sometime! The design of web-enabled learning activities for high-level cognitive objectives is a challenge! What are the best practices? Consider also that from a technology perspective, a page-turner in correspondence can still be a page-turner in web-enabled learning. The level of interactivity is critical!

Learning communities that involve learner-to-student interaction are a cost-effective way to promote learning. They’re cheaper than learner-to-instructor and learner-to-content interaction.

Herrington, Oliver and Reeve’s (2003). Authentic activities have real world relevance that can motivate adult learners. They are ill-defined complex tasks that require students to agree on tasks and construct their learning over a sustained period of time. They can offer students the opportunity to reflect, and can result in polished end products that may be useful for sharing outside the classroom environment.

Judy described a useful illustration of the justification of instructional design. Instructional designers find the optimal intersection between capacities of learners, teachers, content and technology, all within the current administrative framework. Neat!

From a learner perspective, how much support should be given prior to the class beginning? Writing skills, technology skills, study skills? How do you prepare the online learner? Are their best practices? Does every institution has to home grow their own support resources or are links to existing material from other institutions sufficient?

Three simple models of web-enabled course development: 1) the “lone ranger” model (i.e. one person does it all), 2) the SME-IT two person model, and 3) the many person project based approach. Which is best? It depends on resources.

Judy notes that the four principles of effective teleconferencing that were developed in the 1970s translate very well to online-based learning: 1) Humanizing (before, online, offline), 2) participating (individual and group), 3) presenting (variety, repetition, reinforcement), and 4) feedback (formative and summative).

So, the above are the “take home” messages that I noted from the workshop. I’ve documented them here in order to remind myself of their importance.

Tuesday, February 15, 2005

Copyright Matters!

The 2nd Edition of Copyright Matters has been released. It's an excellent overview of Canadian copyright issues in education.

Monday, February 14, 2005

Impatica OnCue Demo

I've been playing around with the recently released version 3 of Impatica OnCue. Basically it's a software package that starts with a PowerPoint presentation and a matching audio/video track, and then compresses it all into a Java object that plays on any Java-enabled web-browser.

The beauty of Impatica OnCue, like their other software Impatica for PowerPoint, is its efficient proprietary compression algorithm. In general, it compresses resources to about 10% their size. That’s very nice!!!

In addition to the compression solution, in order to deal with users with different bandwidth, OnCue actually publishes different versions of your presentation tuned specifically for different bandwidths and network overheads. Typically you can publish to four different output streams: 256k, 128kpbs, 64 kbps and still picture (still picture with audio stream only). Users with LAN or Cable connections can use the 256 kbps stream, while users with dial-up connections can use the 65 kps or still stream. Users can select their stream at the beginning of the presentation. That’s a nice feature.

I created a short demo presentation to prove to myself that it works. I caution everyone who watches it that it is NO FRILLS! There is no editing of the audio/video (I just talked it out in one contiguous block) so I have a few “um’s” and “err’s” that you’ll have to suffer through for the sake of illustration. (*grin*)

Pros:


  1. Starting with a PowerPoint presentation. PowerPoint is the industry standard presentation software. The fact that Impatica works with this type of file as a source is very convenient!

  2. The end user does not need PowerPoint on their machine to view the presentation! A simple Java-enabled browser is all that is required.

  3. Different streams for different bandwidth and an excellent compression algorithm.

  4. Complete control of the synchronization of all PowerPoint animations and synching with the associated audio/video was simple from within OnCue.

  5. The fully editable running text transcript on the page is excellent for users with the inability to hear the audio track. (You’ll note that my transcript in this demo is not perfectly word for word. My apologies.)

  6. Reasonably priced!!! Contact the Impatica Sales people at Impatica website for pricing options but they quoted me $1,500 Canadian for a single user educational license and that includes one license of Impatica for PowerPoint (that's worth $300 Canadian in itself). The price quote is reduced 33% if two OnCue licenses are purchased simultaneously ($1,000 CDN each).


Cons:


  1. No integrated video capture software in OnCue. I had to record the video on tape and then digitally capture it using Adobe Premiere Pro (special thanks to Mike Lortie for his help with the video capture). It would be nice to have the option to record video that is directly captured by OnCue. Then you could easily re-record the audio/video for one slide at a time if you like. As it stands right now, all video production, editing and digital capture has to be done with third party software.

  2. The look and feel of the end-user interface is only customizable by Impatica Staff manually. They will make changes for you, but you cannot make them yourself.

I definitely like this tool. It can be used successfully in distance courses as a way to introduce the instructor or to deliver short lecture segments to students. The degree of post-production can vary as the instructor/producer sees fit. It also might be really interesting to video capture a guest speaker doing a live onsite presentation and then synch the video to the PowerPoint slides to create an archived presentation for later use.

To access my Demo presentation click this link. As a Username and password please use the following: EricGuest. It is case sensitive. Make sure to turn on your speakers too!

Your comments are appreciated!

Tuesday, February 01, 2005

Copyright Code of Ethics in e-Learning

With the rapid expansion of the field of e-learning in the last ten years educational institutions are faced with a major ethical dilemma: how to adapt current copyright legislation to fit the new e-learning phenomenon. Digital rights management is a field that is not legislatively mature and in Canada, like most other jurisdictions, copyright laws pertaining to printed works are adapted when assessing copyright restrictions of digital works; however, the practical aspects of how to implement this adaptation has proven to be challenging.

Ethics is the study of morals and moral interaction between people involves positive, constructive and respectful communication and interchange (Jones, 2001). In the field of electronic publishing this moral interaction must be upheld despite the absence of suitable supporting legislation. The maturation of the Internet has challenged these morals. Hundreds of thousands of web pages are updated daily, and a significant number of them infringe upon the digital rights of others. The simple borrowing of an image, plagiarism of a paragraph or reproduction of an idea without citation is thought by some to be acceptable practise on the Internet. Phrases like “if it’s online, it’s free for me to download and use,” and “if I cite the author I can reproduce her work entirely on my website” are not uncommon statements when discussions arise about this topic. In addition, compounding the confusion in the field of e-learning is the belief by some practitioners that since they operate in the educational sphere they are exempt from considering any copyright issues because of the lack of any personal financial gain (Alfino, 1996). Although many educational uses of media do fall under the “fair use” category, the extreme view that no consideration is necessary is a common myth (Coggins, n.d.a.). Also, with the recent advent of universally accessible personal publishing technology on the Internet in the form of web logs, or blogs, the digital rights management envelope continues to be pushed further. Most “bloggers” do not hesitate to “deep link” into other blog posts or into web pages on commercial websites even though proper practice necessitates requesting the permission of the original author for this (Coggins, n.d.b.; “Website Permissions”, n.d.). The belief by some that explicitly requesting such permissions impedes the natural and public nature of the integrated publishing system of the World Wide Web is very real.

As members of the e-learning community, what are our responsibilities towards the ethics of digital rights management? The following “Code of Ethics” can be useful:
  1. Consult in-house first. When faced with a situation you have never encountered, consult with others at your institution. Whether it is the digitization of an image from a textbook, a deep link to a specific web page or the repurposing of an author’s work for your classroom website, ask someone on your staff for their opinion first.

  2. Consult with the experts. In Canada, consult with commercial copyright clearing houses like Access Copyright, or their license holders, when faced with any new, complicated or confusing copyright issues. Their expert knowledge can be very useful despite the lack of comprehensive digital rights legislation and the consultation is usually free of charge.

  3. Work with textbook publishers if you can. Publishers have been dealing with requests to reproduce their materials for decades and as demands for the digitization and repurposing of their resources into e-learning content become more and more frequent, they have adapted accordingly. They can often directly grant permission to repurpose figures and diagrams from their textbooks for integration into custom electronic courseware at reasonable costs.

  4. Start early! In order to avoid the temptation to “cut corners” due to looming deadlines for your project, plan ahead and complete the copyright research early in your e-learning development.

  5. Actively dispel the copyright myths. Share your experiences and your knowledge gained with other staff at your institution. Many of these situations are reproducible, and it is very likely that others will need to clear copyright obstacles in similar ways. By sharing your knowledge you build efficiency, effectiveness and ethical responsibility in your organization.
Instructional designers, subject matter experts, editors, graphic designers, courseware developers and desktop publishers are all faced with similar issues regarding the ethics of digital rights management when developing e-learning products. It is the moral responsibility of each of these professionals to respect the original creator’s rights at all times and until digital copyright legislation matures, the dialogue must continue to be fostered between all those concerned in order attain this goal.

References

Alfino, M. (1996). Intellectual Property and Copyright Ethics. In R. A. Larmer (Ed.), Ethics in the Workplace: Selected Readings in Business Ethics. (pp. 278-294). St. Paul: West Publishing Company.

Coggins, S. A. M. (n.d.a). 4 Basic Questions About Copyright and Weblogs. Retrieved January 31, 2004, from http://weblogs.about.com/od/issuesanddiscussions/a/copyrightblogs.htm

Coggins, S. A. M. (n.d.b). 14 Copyright Tips for Bloggers. Retrieved January 31, 2004, from http://weblogs.about.com/od/issuesanddiscussions/a/copyrighttips.htm

Jones, J. R. (2001). Everyday Ethics: For Career and Personal Development. Toronto: Pearson.

Website Permissions. (n.d.). In Copyright & Fair Use Overview (Chap. 6). Retrieved January 31, 2004, from http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/ chapter6/index.html

Thursday, January 27, 2005

What is Wikipedia!

Have you ever taken a look at Wikipedia? I have over the last couple years. In the beginning I thought it was a big joke. I thought the premise was noble but that it would never work in a practical sense.

For those that are unfamiliar with Wikipedia, it’s basically an encyclopedia but with one major feature that makes it different than any other encyclopedia you have ever seen: YOU can write for it! Yes, that was not a typo… you (*Eric points directly at you through the screen*) can write and edit any entry in the encyclopedia. You don’t need permission, you don’t need approval, you don’t need to have a PHD, and all you need to have is a keyboard.

Over the last couple of years, I’ve written in it a few times… just for kicks. I’ve tweaked a few entries to include something interesting that I know about, or to make a linkage between two entries. For example, I’m a big music buff so on the entry for my city (Kingston, Ontario, Canada), last year I added a couple of sentences listing a few of the good music bands that have grown out of my city.

Another neat feature is that you can examine the edits that people make to any particular page. The entire history of the changes is kept! Very cool!

What is created from this is a “public good” type of information repository: a place where no one polices except the users themselves. However, when I think of other “public goods,” like the air around us for example, everyone thinks it’s great for breathing and for diluting pollutants in, but no one wants to be responsible for cleaning it up and keeping it in a high quality state. I thought the same would apply for the Wikipedia: it’s a nice place to visit but it’s likely to be vandalized seriously and populated with loads and loads of inaccurate or irrelevant content. Boy was my gut feeling wrong. Check out the Wikipedia and let me know what you think.

Before you do that, check out this nice Flash movie with audio commentary created by Jon Udell that documents the changes in one particular entry in the Wikipedia over the past couple years. It’s great.

Wednesday, January 26, 2005

Storyboarding Resources

I came across some lovely storyboarding resources hosted at the University of North Carolina at Charlotte (UNCC) that were created by Lorraine Stanton and Sam Eneman (from UNCC), and Stephen Rehberg and Jeanne McQuillan (from Georgia State University). They have a detailed worksheet for building your online course, storyboard examples and an associated PowerPoint Presentation.

How to Begin Storyboarding your Course:
http://www.uncc.edu/webcourse/sb/files_sb/Storyboarding_to_Success.doc
(If you are prompted for a password, click Cancel.)

Creating a Storyboard: Multiple Methods:
http://www.uncc.edu/webcourse/sb/storyboard.htm

Course/Storyboard Master Worksheet:
http://www.uncc.edu/webcourse/sb/worksheet.htm

The section I think is most valuable is Section III of the worksheet: Matching the Tool to the Task. It has great stuff in it relating to communication tools, content presentation tools, student presentation tools, and assessment tools. One by one it lists Internet tools/features and then outlines their uses and advantages as well as the associated good teaching principles. I really like this list. The information is really good and is useful for the instructional design process.

Effective Flash Objects

I've been playing around with Flash for a short time, since last September, and I have a lot to learn. One of the ways to learn is to look at what other people are doing. I thought I would bring forward one particular example that I found interesting to examine.

Check out the Excess All Areas flash object hosted by the BBC.

The target audience is likely young teenagers and therefore, I found this object made very effective use of integrated video and sound. The mouse rollovers were nice and the action escalated as I progressed through the object, and that naturally pulled me through the navigation of all parts of the object. This is excellent.

I also liked the splash screen which gave good explanations of the icons and the functions available to the user throughout the navigation.

One tiny thing that was missing was a universally accessible Quit button.